What's New:
What's New:
* User-defined units with SI prefixes didn't work in the CUSTOM menu. Fixed.
* Units with SI prefixes didn't work in the CUSTOM menu. Fixed.
What's New:
New
Fixed
What's New:
"AltSound 2.0"
What's New:
What's New:
- New games: 'Code Magik (Ver 5.5) / Super 7 (stealth game)', Cuty Line (ver.1.01) and Pyuuta-kun (Japan)
- New Working games: Bonanza's Joker Poker, IPM Invader (set 2) and Super Mini-Boy
- New Non-Working games: 7 Gold, AV-Mahjong Two Shot (Japan Ver 1.00 1990/05/21), Champion 3001 Regular, Cherry Bonus (A.A.I. bootleg), Cherry Bonus II (V2.00 06/01), Golden Number, Gwasuwon (Korea), Hana Night Rose (Japan, TSM008-04), Jixiang Ruyi (V116CN), Jin Hua Zhengba (V113CN), Magic Touch (v. 28.05), Mahjong Tenho (Japan, P016B-000), New Mondo Plus (V0.6I), Omatsuri Yasan: Ganso Takoyaki, Pairs (Italian gambling game), Shayu Daheng (V104CN), Shuang Long Qiang Zhu Tebie Ban (V104CN), Skill Chance (W-7, set 1), Super Ball 2001 (Italy version 5.23), Tic Tac Toe (Sundance bootleg of New Lucky 8 Lines), Top-7 (V8.8, set 1), 'unknown TAX game', 'Xiaoyao Dou Dizhu' and Zupapa (Italian gambling game)
- New clones: Bonus Chance (W-8, set 2), Cherry Bonus III (ver.1.40, set 7), Cherry Bonus III (ver.5.1), Cherry Bonus V Five (V1.1), Cherry Master '97 (V1.7, set 2), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 1), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 2), Cherry Master I (ver.1.01, set 12), Cuty Line (LC-88 bootleg, ver.7C.14), Cuty Line (LC-88 bootleg, ver.8.05C), Egg Venture (Release 4), El Dorado (V1.1J), Endless Riches (Ver 1.10), F-16 Super 8 Lines, Fever Chance (W-6, Japan, set 2), Fever Chance (W-6, Taiwan), Golden Regular (version 388/2000), Gradius III: Densetsu kara Shinwa e (Japan, version 3, newer)', Inquizitor (V1.1), Inquizitor (V1.2, alt), Long Hu Da Manguan Duizhan Jiaqiang Ban (V200C3M), Magic Bomb (Ver. A3.0), Magic Bomb (Ver. AB4.3A, 10/30/01S), Magic Bomb (Ver. AB5.3, 20/06/03), Magic Bomb (Ver. EB4.0, 05/04/01), Monkey Land (Ver. A1.2), Monkey Land (Ver. AA.21.B), Monkey Land (Ver. AA.21.C), N-Sub (cocktail), New Lucky 8 Lines (set 14, W-4, Yamate), New Lucky 8 Lines (set 15, W-4, Cleco bootleg), New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus, Yamate, 1985), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 1), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 2), NtCash (set 2), Omatsuri Yasan: Kingyo Sukui', Rocket Convoy, Run and Gun (ver UAB 1993 9.10, dedicated twin cabinet)', Skill Chance (W-7, set 2), Super Poker (v120IN), Top-7 (V8.8, set 2) and Toride II (Japan, revision I)
- New AGEMAME games: Atronic SetUp/Clear Chips, Babooshka (Atronic), Beetlemania (Atronic), Chickendales (Atronic), Dream Maker (Atronic), Happy Happy Hippy (Atronic), 'I C Money (Atronic) (set 2)', Sphinx II (Atronic) and Typhoon Lagoon (Atronic)
- New PinMAME games: Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00), Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00, earlier sound ROM) and Pentacup (rev. S)
What's New:
megacd.xml: Use conventional phonetic 'zu' reading rather than 'du' in 'Kanzume'.
What's New:
- Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598]
- Centralised version control to the top of the makefile
- Fixed crash sound in drivfrcg and clones [MT 01595]
- ELF2: fixed numerous bugs to get this system working [MT 09076]
What's New:
MAME Testers bugs fixed
-----------------------
- 01595: [Sound] (galaxian/galaxold.cpp) drivfrcg, drivfrcb , drivfrct, drivfrcsg: The crash sound doesn’t play. (Robbbert)
- 04095: [Sound] (namco/namcos1.cpp) splatter, splattero, splatterj: Music for the second stage boss scene is incorrect. (hap)
- 04546: [Graphics] (snk/lasso.cpp) pinbo, pinboa, pinbos: The background color is incorrect. (hap)
- 04729: [Misc.] (namco/namcond1.cpp) ncv1: [possible] The graphics ROM appears to have an incorrectly set bit. (MASH)
- 05592: [Graphics] (konami/asterix.cpp) All games in asterix.cpp: The windmill animation doesn’t work properly. (hap)
- 06865: [Interface] (taito/undrfire.cpp) undrfire and clones: The fake “Show gun target” switch doesn’t work. (hap)
- 07312: [DIP/Input] (irem/m72.cpp) poundfor: Trackball inputs don’t work properly. (hap)
- 07543: [Misc.] (konami/rungun.cpp) rungund, rungunad, rungunbd, rungunuad, rungunud, slmdunkjd: Out-of-bounds accesses. (hap)
- 07573: [Sound] (orca/espial.cpp) netwars: Sounds/music play too slowly. (hap)
- 07938: [Known Issues/To-Do's] (konami/konamim2.cpp) totlvice, evilngt: Second and third player light gun inputs are missing. (hap)
- 07958: [Sound] (sony/taitogn.cpp) kollon, kollonc: Sound is distorted. (hap)
- 08472: [Misc.] (sinclair/atm.cpp) some sinclair/* drivers: The emulator crashes on out-of-bounds palette accesses. (holub)
- 08510: [Gameplay] (midway/balsente.cpp) stocker: The gear shift control should be a toggle switch. (John IV)
- 08660: [DIP/Input] (namco/skykid.cpp) drgnbstr: The “Allow Continue” DIP switch settings are reversed. (Zach S.)
- 08731: [DIP/Input] (taito/taito_z.cpp) bsharkjjs: Left/Right inputs are reversed. (Uncle Petros)
- 08962: [DIP/Input] (konami/zr107.cpp) jetwave, jetwavej: Analog inputs are too sensitive. (hap)
- 08980: [Known Issues/To-Do's] (konami/konamim2.cpp) all sets in konamim2.cpp: Poor performance while loading. (David Haywood)
- 09052: [Misc.] (sega/segaybd.cpp) rchase: Recoil outputs for both gun controllers are sent to a single output. (AchillesPDX)
- 09054: [Speed] (taito/bublbobl.cpp) tokio and clones: CPU time slices are unnecessarily short. (hap)
- 09060: [Graphics] (gottlieb/gottlieb.cpp) krull: Graphics may not display correctly after loading a saved state. (JimCarlTay)
- 09061: [Color/Palette] (nintendo/spacefb.cpp) spacedem: [possible] The background should be black. (hap)
- 09062: [Sound] (sanritsu/drmicro.cpp) drmicro: PSG sound pitch is too high. (125scratch)
- 09063: [Graphics] (pacman/pacman.cpp) alibaba and clones: The mystery item timer is not displayed. (hap)
- 09065: [Sound] (snk/lasso.cpp) lasso, chameleo, wwjgtin: Sound pitch and tempo are incorrect. (hap)
- 09067: [Interface] The tilemap viewer maps the pointer location incorrectly if the tilemap is flipped on either axis. (hap)
- 09077: [Interface] (nichibutsu/nbmj8891.cpp) mjcamerb, mmcamera: Version on older hardware is not marked as a clone. (Vas Crabb)
- 09084: [Sound] (galaxian/galaxold.cpp) 4in1: Explosion sounds do not play. (Robbbert)
- 09087: [Gameplay] (philips/cdi.cpp) quizardi_10: The game does not boot correctly. (Ivan Vangelista)
- 09094: [Interface] (snk/prehisle.cpp) gensitou: The description does not include the release region. (JimCarlTay)
- 09095: [Interface] UI: The menu item highlight texture is not symmetrical. (Vas Crabb)
- 09097: [DIP/Input] (seta/seta.cpp) drgnunit: The undocumented eighth DIP switch in the first bank adjusts stage time. (GoldS_TCRF)
What's New:
What's New:
- added unsupported Horizon RAMDISK emulation
What's New:
[Skylanders Imaginators] Fix long fall respawn
What's New:
Google Translate:
What's New:
- New Steam integration! This includes support for game servers, friends/invites, rich presence, and more. At the time of this writing, Valve is still holding the actual Steam release up over some petty nonsense. (like supported categories and Patreon references)
- Added a script for Breakout 2000 touch control. The paddle is horizontally positioned to match the first active touch.
- Added an audio interpolation setting, along with a higher-quality bandlimited audio interpolator.
- Added an option to change the size of the state operation undo buffer.
- Exposed a few more network settings.
- Added options for PvP damage scaling and infinite shotgun ammo to the AvP MP script.
- Added another terrible secret.
- Fixed a bunch of problems in the socket implementation for non-Windows platforms. Special thanks to Luigi for spending the entire morning of December 4, 2024 helping me debug these problems and for offering some excellent tips on developing class consciousness. (he's a big fan of OOP)
- Various changes/optimizations in the network protocol.
- Fixed swipe velocity not being explicitly reset when entering the menu.
- Fixed a GUID conflict bug in the SDL2 input plugin. Thanks to Tartifless for the bug report.
- Fixed script input callbacks having the potential to break movie recording/playback.
What's New:
- Fixes an issue with time discrepancy between host and guest when using the extfs (shared folder)
What's New:
Several fixes and improvements, among which
- mag_rate (enlarging window size) can now use decimal values, e.g mag_rate 1.3 See setup guide.
- Restarting now possible without freezing or crashing
What's New:
Fixed bugs
Notable changes
Implemented enhancements:
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