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Releases with ports for two or more operating systems.

TurboGrafx-16 Emulator - Geargrafx v1.6.2 - Released

Details
Category: Multiple Platform
Published: 13 August 2025

Geargrafx - Windows (x86)  Geargrafx - Windows (ARM)  Geargrafx - Linux  Geargrafx - Mac (Apple)  Geargrafx - Mac (Intel)  Geargrafx (Source)

What's New:

    • Improved game controller selection
    • Updated game controller database
    • Improved fullscreen mode in Mac
    • Improved mouse hiding behavior
    • Replaced GLEW with Glad
    • Added icon to Windows exe
    • Bug fixes

Colecovision Emulator - Gearcoleco v1.5.2 - Released

Details
Category: Multiple Platform
Published: 13 August 2025

Gearcoleco - Windows (x86)  Gearcoleco - Windows (ARM)  Gearcoleco - Linux  Gearcoleco - Mac (Intel)  Gearcoleco - Mac (Apple)  Gearcoleco (Source)

What's New:

    • Improved game controller selection
    • Updated game controller database
    • Improved fullscreen mode in Mac
    • Improved mouse hiding behavior
    • Replaced GLEW with Glad
    • Added icon to Windows exe
    • Bug fixes

Nintendo Game Boy Emulator - Gearboy v3.7.2 - Released

Details
Category: Multiple Platform
Published: 13 August 2025

Gearboy - Windows (x86)  Gearboy - Windows (ARM)  Gearboy - Linux  Gearboy - Mac (Intel)  Gearboy - Mac (Intel)  Gearboy (Source)

What's New:

    • Improved game controller selection
    • Updated game controller database
    • Improved fullscreen mode in Mac
    • Improved mouse hiding behavior
    • Replaced GLEW with Glad
    • Added icon to Windows exe
    • Bug fixes

Sega Genesis Emulator - clownmdemu v1.4.0.1 - Released

Details
Category: Multiple Platform
Published: 13 August 2025

clownmdemu - Windows  clownmdemu - AppImage (x64)  clownmdemu - AppImage (x64)  clownmdemu (Source)

What's New:

    • Updated to the latest ClownMDEmu core.
      • Fixed Z80 parity flag.
      • Fixed VRAM viewer (and VRAM dumps) being byte-swapped.

TRS-80 Model I/III/4/4P Emulator - SDLTRS v1.2.33 - Released

Details
Category: Multiple Platform
Published: 09 August 2025

SDLTRS - Windows (32bit)  SDLTRS - Windows (64bit)  SDLTRS - Debian (32bit)  SDLTRS - Debian (64bit)  a winuxmac

What's New

Game Boy Color Emulator - RetroGBm v25.8 - Released

Details
Category: Multiple Platform
Published: 09 August 2025

RetroGBm - Windows  RetroGBm - Android

What's New:

    • Added link-cable support for Windows.
    • Added GameShark support for Windows and Android.
    • Users can now select the ROM directories to use by default for the ROM list.
    • Added the ability to refresh the ROM list.
    • Fixed the real-time-clock (RTC) so it will sync during pausing.

Nintendo Entertainment System Emulator - Nestopia UE v1.53.2 - Released

Details
Category: Multiple Platform
Published: 09 August 2025

Nestopia UE - Windows  Nestopia UE (Source)

What's New:

Shell

Additions
- FLTK: NSF player with visualizer

Core

Additions
- New database entries for Castlevania Anniversary Collection releases
- Support for Jaleco JF-22 boards with SRAM
- Fix regression in PPU constructor when using blargg's NTSC filter

PlayStation Emulator - DuckStation (Rolling Release) - Updated (2)

Details
Category: Multiple Platform
Published: 09 August 2025

DuckStation - Windows (x86)  DuckStation - Windows (ARM)  DuckStation - AppImage (x86)  DuckStation - AppImage (ARM)  DuckStation - Flatpak (x86)  DuckStation - Flatpak (ARM)  DuckStation - Mac  DuckStation (Source)

What's New:

    • Deps: Update for July 2025
    • CI/Flatpak: Simplify deps build
    • CMake: Drop Flatpak workarounds
    • README: Add migration instructions for Flatpak->AppImage
    • Qt: Fix changing language while game running
    • Host: Add FormatNumber()
    • Misc: Use host locale formatting for dates
    • Qt: Merge qttranslations.cpp with qthost.cpp
    • Qt: Cache app locale object
    • Qt: Use application locale in most places
    • Qt: Implement 'System Language' language option
    • Qt: Use selected language locale for formatting
    • FullscreenUI: Add option to hide grid view labels
    • FullscreenUI: Fix remaining fixed date/time formatting locations
    • MediaCapture: Don't crash if video codec supports 0 formats
    • CrashHandler: Fix recursive backtrace on Linux
    • CMake: Force debug symbols on Linux
    • Data: Update SDL game controller database
    • Qt: Use localized date/time formatting in a few more places
    • Achievements: Revert back to long date format for unlock/submit time
    • CMake: Use -g1 for Release builds
    • dep/imgui: Remap non-breaking space to space
    • FullscreenUI: Fix clock position in pause menu
    • GPU: Fix typo
    • Qt: Add tooltips to game list
    • Update the Simple-Chinese translation to latest.
    • FullscreenUI: Fix focus loss with grid/list button
    • Deps: Revert Harfbuzz to 11.2.1
    • GameDB: Tweak compat settings for Parasite Eve 2
    • GameDB: Set max speedup cycles to 70000 for Resident Evil 2
    • System: Centralize pause checks
    • Qt: Create main window before starting EmuThread
    • CI/Flatpak: Hopefully fix build cache
    • Qt: Fix possible crash on shutdown
    • Scripts: Remove PKGBUILD
    • Qt: Refuse to start in known broken environments
    • Qt: Auto switch between any/changed values in memory scanner
    • Qt: Fix assertion on shutdown after resize
    • Qt: Fix maximized state not saving to config
    • Qt: Display 'First Value' in memory scanner
    • GameDatabase: Remove redundant SetRymlCallbacks()
    • Misc: Replace a bunch of static qualifiers with inline
    • Qt: Persist memory scanner watch list across instances
    • Qt: Various fixes to memory scanner UI
    • GPU: Fix screenshot size in uncorrected mode
    • GPU: Simplify screenshot size calculation
    • PerformanceCounters: Align to 4 elements
    • AudioStream: Fix glitches when disabling fast-forwarding
    • AudioStream: Back off resets that don't pass threshold over time
    • AudioStream: SIMD averaging window calculation
    • AudioStream: Use larger target size only when intentionally running slow
    • dep/imgui: Demo window should not enabled
    • ImGuiOverlays: Fix save state selector out-of-order drawing
    • ImGuiManager: Don't render when skipping present
    • ImGuiOverlays: Frame time history is aligned
    • Settings: Remove middle padding
    • Achievements: Split up overlay setting
    • Qt: Fix inability to exit with HC mode active
    • Qt: Fix exit on separate window close with FSUI active
    • GameDB: Adjust crop area for Silent Hill
    • Qt: Remove obsolete comment
    • Qt: Don't reset model for every scanned game
    • Qt: Add tooltips for more fields in game list
    • Qt: Use header resize mode for game list column widths
    • Qt: Use header resize mode for memory scanner
    • Qt: Use header resize mode for settings panels
    • Qt: Use header resize mode for memory card editor
    • Qt: Use header resize mode for disc windows
    • Qt: Remove now-unused resize column helpers
    • Qt/Updater: Move Download Size indicator to the top
    • GameDB: Fix cropping in Tomb Raider 4 & 5
    • Achievements: Infer and display beaten/completed time
    • Data: Update SDL game controller database
    • Qt: Improve display of version in updater
    • CMake: Update version requirements
    • Qt: Fix updater download size display
    • CI: Fix PR builds failing
    • Qt: Fix buffer size help text (#3501)
    • GameDB: Disable widescreen for Arc the Lad II
    • GameDB: Disable disc speedup on MDEC for Chrono Cross
    • GameDB: Delete obsolete comment
    • GameDB: Add compatibility rating to a couple of games
    • GameDB: Disable disc speedup on MDEC for Star Ocean - The Second Story
    • Deps: Bump to SDL3 3.2.20
    • CI: Missed one workflow
    • Achievements: Fix counting progression achievements
    • Achievements: Fix display of game completion date
    • Achievements: Keep track of the earliest unlocked win condition
    • FullscreenUI: Improve title padding of achievements

PlayStation Emulator - DuckStation (Rolling Release) - Updated

Details
Category: Multiple Platform
Published: 09 August 2025

DuckStation - Windows (x86)  DuckStation - Windows (ARM)  DuckStation - AppImage (x86)  DuckStation - AppImage (ARM)  DuckStation - Flatpak (x86)  DuckStation - Flatpak (ARM)  DuckStation - Mac  DuckStation (Source)

What's New:

    • Deps: Update for July 2025
    • CI/Flatpak: Simplify deps build
    • CMake: Drop Flatpak workarounds
    • README: Add migration instructions for Flatpak->AppImage
    • Qt: Fix changing language while game running
    • Host: Add FormatNumber()
    • Misc: Use host locale formatting for dates
    • Qt: Merge qttranslations.cpp with qthost.cpp
    • Qt: Cache app locale object
    • Qt: Use application locale in most places
    • Qt: Implement 'System Language' language option
    • Qt: Use selected language locale for formatting
    • FullscreenUI: Add option to hide grid view labels
    • FullscreenUI: Fix remaining fixed date/time formatting locations
    • MediaCapture: Don't crash if video codec supports 0 formats
    • CrashHandler: Fix recursive backtrace on Linux
    • CMake: Force debug symbols on Linux
    • Data: Update SDL game controller database
    • Qt: Use localized date/time formatting in a few more places
    • Achievements: Revert back to long date format for unlock/submit time
    • CMake: Use -g1 for Release builds
    • dep/imgui: Remap non-breaking space to space
    • FullscreenUI: Fix clock position in pause menu
    • GPU: Fix typo
    • Qt: Add tooltips to game list
    • Update the Simple-Chinese translation to latest.
    • FullscreenUI: Fix focus loss with grid/list button
    • Deps: Revert Harfbuzz to 11.2.1
    • GameDB: Tweak compat settings for Parasite Eve 2
    • GameDB: Set max speedup cycles to 70000 for Resident Evil 2
    • System: Centralize pause checks
    • Qt: Create main window before starting EmuThread
    • CI/Flatpak: Hopefully fix build cache
    • Qt: Fix possible crash on shutdown
    • Scripts: Remove PKGBUILD
    • Qt: Refuse to start in known broken environments
    • Qt: Auto switch between any/changed values in memory scanner
    • Qt: Fix assertion on shutdown after resize
    • Qt: Fix maximized state not saving to config
    • Qt: Display 'First Value' in memory scanner
    • GameDatabase: Remove redundant SetRymlCallbacks()
    • Misc: Replace a bunch of static qualifiers with inline
    • Qt: Persist memory scanner watch list across instances
    • Qt: Various fixes to memory scanner UI
    • GPU: Fix screenshot size in uncorrected mode
    • GPU: Simplify screenshot size calculation
    • PerformanceCounters: Align to 4 elements
    • AudioStream: Fix glitches when disabling fast-forwarding
    • AudioStream: Back off resets that don't pass threshold over time
    • AudioStream: SIMD averaging window calculation
    • AudioStream: Use larger target size only when intentionally running slow
    • dep/imgui: Demo window should not enabled
    • ImGuiOverlays: Fix save state selector out-of-order drawing
    • ImGuiManager: Don't render when skipping present
    • ImGuiOverlays: Frame time history is aligned
    • Settings: Remove middle padding
    • Achievements: Split up overlay setting
    • Qt: Fix inability to exit with HC mode active
    • Qt: Fix exit on separate window close with FSUI active
    • GameDB: Adjust crop area for Silent Hill
    • Qt: Remove obsolete comment
    • Qt: Don't reset model for every scanned game
    • Qt: Add tooltips for more fields in game list
    • Qt: Use header resize mode for game list column widths
    • Qt: Use header resize mode for memory scanner
    • Qt: Use header resize mode for settings panels
    • Qt: Use header resize mode for memory card editor
    • Qt: Use header resize mode for disc windows
    • Qt: Remove now-unused resize column helpers
    • Qt/Updater: Move Download Size indicator to the top
    • GameDB: Fix cropping in Tomb Raider 4 & 5
    • Achievements: Infer and display beaten/completed time
    • Data: Update SDL game controller database
    • Qt: Improve display of version in updater
    • CMake: Update version requirements
    • Qt: Fix updater download size display
    • CI: Fix PR builds failing
    • Qt: Fix buffer size help text (#3501)
    • GameDB: Disable widescreen for Arc the Lad II
    • GameDB: Disable disc speedup on MDEC for Chrono Cross
    • GameDB: Delete obsolete comment
    • GameDB: Add compatibility rating to a couple of games
    • GameDB: Disable disc speedup on MDEC for Star Ocean - The Second Story
    • Deps: Bump to SDL3 3.2.20
    • CI: Missed one workflow
    • Achievements: Fix counting progression achievements
    • Achievements: Fix display of game completion date
    • Achievements: Keep track of the earliest unlocked win condition
    • FullscreenUI: Improve title padding of achievements

BBC Micro Emulator - b2 v20250808 - Released

Details
Category: Multiple Platform
Published: 09 August 2025

b2 - Windows  b2 - Mac (Apple)  b2 - Mac (Intel)  b2 (Source)

What's New:

    • Add option to hide BBC cursor when not in focus
    • Add support for larger MOS ROM images: 64 KB (Compact/PC 128 S), 128 KB (Master 128 MegaROM), 512 KB (modern multi-OS)
    • Add support for View Trilogy and Instant Mini Office II
    • Allow sideways ROM load failure when switching config: it's just a warning now, so the BBC will still boot
    • Fix some input focus stuff: give keyboard focus to BBC on startup; unpress BBC keys when not in focus; enable clickthrough on focus on all platforms
    • Improve Video NuLA accuracy
    • Windows: build with Visual Studio 2022
    • Windows: fix fast user switching problems
    • Windows: reduce CPU usage when display sleeps
    • Windows: use newer libcurl
    • Windows, macOS: use newer SDL2

ZX Spectrum Emulator - Xpeccy v0.6.20250807 - Released

Details
Category: Multiple Platform
Published: 07 August 2025

Xpeccy - Windows  Xpeccy - Deb (32bit)  Xpeccy - Deb (64bit)  Xpeccy - rpm (64bit)  Xpeccy (Source)

What's New:

    • some improvements for alf
    • some fixes of deBUGa

PC-8801 Computer Emulator - QUASI88 v0.7.3 - Released

Details
Category: Multiple Platform
Published: 07 August 2025

QUASI88 - Windows  QUASI88 (Source)

What's New:

    • PCG-8100 sound compatible
    • Added a disk image selection item to the toolbar
    • Fixed a bug where the clock was not reflected in the toolbar reset menu.

PlayStation Emulator - PCSX-Redux - Updated

Details
Category: Multiple Platform
Published: 07 August 2025

PCSX-Redux - Windows  PCSX-Redux - Linux  PCSX-Redux - Mac  PCSX-Redux (Source)

What's New

Nintendo 64 Emulator - Gopher64 v1.1.3 - Released

Details
Category: Multiple Platform
Published: 07 August 2025

Gopher64 - Windows (x86)  Gopher64 - Linux (x86)  Gopher64 - Linux (ARM)  Gopher64 (Source)

What's New:

    • Save state slots are supported. Press Alt+0-9 to change which save state you are saving/loading from.
    • On-screen messages (no more robotic Scottish voice). These will let you know when you change your controller pak, save or load a state, when cheats are enabled, etc..
    • Small improvements to the controller selection dropdowns
    • Update to latest versions of Rust and SDL
    • Use nearest filtering for final image rendering (results in a sharper image)

Xbox Emulator - Cxbx-Reloaded - Updated

Details
Category: Multiple Platform
Published: 07 August 2025

Cxbx-Reloaded - Windows  Cxbx-Reloaded - Wine

What's New:

Fix Chihiro console type again

DOSBox Staging Frontend - Turbo Stage v0.8.8 - Released

Details
Category: Multiple Platform
Published: 04 August 2025

Turbo Stage - Windows  Turbo Stage - Linux  Turbo Stage (Source)

What's New:

new wizard for adding games

Retrom v0.7.31 - Released

Details
Category: Multiple Platform
Published: 04 August 2025

Retrom - Windows  Retrom - Linux  Retrom - Mac (Apple)  Retrom - Mac (Intel)  Retrom (Source)

What's New:

improved server connect experience

The server connection dialog will now tell you if you are attempting to
use a malformed URL (e.g. not including "http://"), hopefully reducing confusion when
connections fail.

NegaMAME v0.279 - Released

Details
Category: Multiple Platform
Published: 04 August 2025

NegaMAME - Windows  NegaMAME - Linux  NegaMAME - Mac (Intel)  NegaMAME - Mac (Apple)

What's New:

- Updated to latest MAME Source.

Apple II Emulator - microM8 - Updated

Details
Category: Multiple Platform
Published: 03 August 2025

microM8 - Windows  microM8 - Linux  microM8 - Flatpak  microM8 - Mac (Apple)  microM8 - Mac (Intel)

What's New:

MCP (Model Context Protocol) Server Integration
Enables AI assistants and LLMs to interact with microM8:
- Compatible with Claude, ChatGPT, and other MCP-enabled clients
- Two transport modes: stdio (default) and SSE (Server-Sent Events)

Nintendo 64 Emulator - Gopher64 v1.1.2 - Released

Details
Category: Multiple Platform
Published: 03 August 2025

Gopher64 - Windows (x86)  Gopher64 - Linux (x86)  Gopher64 - Linux (ARM)  Gopher64 (Source)

What's New:

    • On-demand netplay cloud servers. Previously, there were 3 always-running netplay servers (US West, US East, and Europe). Now, you can create a netplay server across many different regions (as of now, there are 12 regions, please let me know if you would like one that isn't there today).
      • This works by creating the server on demand when you request it. This means that when you create a server, it will take about 20-30 seconds for it to complete. This is the time it takes to provision the server.
      • There is also now a unified session browser. All games from across all regions are shown in the "Join Session" window.

Wolfmame v0.279 - Released

Details
Category: Multiple Platform
Published: 03 August 2025

Wolfmame - Windows (32bit)  Wolfmame - Windows (64bit)  WolfMAME (Source)

What's New:

Updated to latest MAME source.

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