Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
Features
- (SDL2 only) AUTOCONNECT thread will connect new controllers automatically when the count changes. Disable with AUTOCONNECT = OFF.
- New Action Modifier: Release (-) can be used to send key-up/release at the timing if your choosing!
- If SDL2 struggles to reconnect controllers (HIDAPI issue at times), it will retry up to 2 times.
Bugfixes
- SDL2 now handles joycons the same way JSL does. Call RECONNECT_CONTROLLERS [MERGE|SPLIT] to count pairs as separate or not. The command remembers which was used last time. Default is MERGE.
- Instant press and turbo presses would not trigger events as expected. This is now fixed.
- Details
- Category: Windows
What's New:
Added support for more options to the UI. Fixed a border rendering bug in fullscreen display modes. Fixed minor scanlines effect bugs
- Details
- Category: Windows
What's New:
Removed (martmasttw); renamed (fgtlayerj) to (fgtlayerja), (soulclbrab) to (soulclbrac), (soulclbrja) to (soulclbrja2) and (tektagtja) to (tektagtja3).
- Details
- Category: Windows
What's New:
Floppy controller/drive code re-worked, so it works much better now.
- Details
- Category: Windows
What's New
- Show all key events on the KeyboardView
- Covox on PPU I/O Port A
- DisplayListView, see Debug > Display List
- On-Screen Display completely removed
- ConsoleView: save memory fragment with uXXXXXX YYYYYY command
- Debugger breakpoints now saved between launches
- Fixed Window block 0 logic in case no cartridge attached
- Emulation speed tuning
- Details
- Category: Windows
What's New:
- Added : Support for AntoPISA's gameinit.dat and command.dat.
- Changed : Included mess.dat and portable.dat now have a .txt extension to differentiate them from official MAME .dat files. Be sure to replace or rename your portable.dat before running this version for the first time.
- Changed : The Information screen now loads individual files selected by the user.
- Fixed : MAME Classic would error if you clicked on a button or link during the delay while loading a software list.
- Details
- Category: Windows
What's New:
Added an 'a' to the download version. Updated the speech synth with new knowledge about when it halts the CPU - command register added with processing distinct from CPU interface. Seems to match all tests I tried.
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 25.01.03, includes WinDS PRO FX in the main installer with updates for ares, snes9x, dolphin, duckstation, pcsx2, rpcs3, cemu, bizhawk, desmume, pcsx-redux, shadPS4, ppsspp.
- Details
- Category: Windows
What's New:
Added Diagonal Press as an alternate way to have a binding to 2 buttons.
- Details
- Category: Windows
What's New:
Bugfixes
- Core: Deadlock in work queue cleanup
- Core: Race condition in generate_savestate() when calling VCR::freeze()
- Core: Race condition in work push check
- Core: Race condition in work queue processing
- Core: Current slot not being set when performing slot-based save or load
- Main: Buffer overrun in get_app_full_path()
- VCR: Race condition in freeze() and unfreeze()
- VCR: Race condition in seek savestate clearing