Game Boy / Color / GBA Emulator - Visual Boy Advance - M v2.2.1 - Released
- Details
- Category: Multiple Platform
What's New:
build: fix include paths for bundled SFML
build: fix building with OpenAL enabled
translations: remove ja_JP, 0% and ja exists
Several fixes for windows
build: fix slow CMake vcpkg startup time
Fix GBA sound
build: fix checking if bin pkg host deps installed
Initial tar support
Update macOS plist
Add LZIP support
Add .xz support
Add .bz2 file support
Update unrar to V7.1.8
Fix RAR support
Use macOS 10.10 Sparkle
Virtual Boy Emulator - Red Viper v1.0.0 - Released
- Details
- Category: Nintendo 3DS
What's New:
- New "Multicolor" mode, allowing for more versatile color remapping
- Circle Pad Pro support
- Software renderer to reduce visual glitches, enabled in Golf
- Double buffering to hide garbage frames and improve frametime accuracy, enabled in Red Alarm and Bound High
- Numerous performance improvements
- In particular, interrupt checking was moved from a polling-based system to predicting exactly when the next interrupt will trigger, improving performance particularly in the Space Invaders intro
- A ROM can be bundled with a Red Viper CIA, to create what is commonly called a "forwarder"
- An error code is now shown when loading a ROM fails
- Fix "Discard" not correctly restoring settings for New 3DS Speedup
- Fix occasional graphical glitches on touch screen when toggling Home Menu
PSArcade Classic+ v2.5e - Released
- Details
- Category: Windows
What's New:
- Synchronizes with PSMSLUG FOREVER 5.6 version.
- Preliminary support for extending adpcma files (HBMAME)
JoyToKey v7.2 - Released
- Details
- Category: Windows
What's New:
- Fixed a few important bug fixes, which occasionally heppened on edge cases.
(For example, "Input1 when the button is released" was occasionally stuck on rare occasions)
Nintendo Game Boy Emulator - BGB v1.6.6 - Released
- Details
- Category: Windows
What's New:
- Fixed many bugs and problems, including regressions: unicode filenames in 1.6.5. link remote joy in 1.6.
- Fixed that a large sym file makes singlestepping slow
- Addressed a problem with non-smooth graphics on some windows 10 multi monitor setups
- Improved a problem with stuttering with openGL
- debugger: "log link transfers (to SGB window)" checkbox is now persistent
- added -ini parameter for running with a different ini file
- fixes and improvements to "GBC interlace" blending to simulate "persistence", in games such as "men in black"
- the default open file dialog in 32 bits bgb now supports unicode file names
- 64 bits bgb GUI now enables theming like 32 bits bgb
- Accuracy improvements
- Speed optimizations / performance fixes
Android Emulator - LDPlayer v9.1.53.0 - Released
- Details
- Category: Windows
What's New:
General Fix
Fixed the emulator startup issue on some devices with AMD HD Graphics.
Multiple System Emulator - WinArcadia v34.6 - Released
- Details
- Category: Windows
What's New:
CRT-based machines: added "Options|Filters|Stretch 4:3?" toggle (WinArcadia only).
Memory editor: added "View as contents" option (AmiArcadia).
Miscellaneous improvements and bug fixes.
C64/Amiga Emulator - Denise v2.6 - Released
- Details
- Category: Multiple Platform
What's New:
- Amiga: added harddisk emulation
- built-In HD Controller
- M-Tec AT 500
- VHD support for dynamic HDFs
- Amiga: added ECS Denise emulation (A500+/A600)
- Amiga: added option to overclock CPU
- Amiga: support for floppy disks in SCP format
- Amiga: added CD32 gamepad support
- Amiga: added option to show Caps Lock LED in status bar
- C64: added file dialog option to prevent speeder for next load
- the speeder + firmware does not have to be switched time-consumingly for certain programs
- C64: added file dialog preview for cartridges
- C64: improved PRG injection (rebuild linked list)
- Note: a PRG can also be loaded as a D64
- Windows 10/11: added dark UI mode
- added LHA support
- added option to convert LHA archives to Amiga native filesystem (ADF, HD-ADF or HDF)
- APP can be used fully or partially portable
- added file history to make it easier to re-insert files
- improved Shader management
- fixed an error when parsing shaders (Bezel: koko-aio works again)
- added option to automatically download and unpack shaders
Mega Duck Emulator - Super Junior SameDuck v1.0.0 - Added
- Details
- Category: Multiple Platform
Super Junior SameDuck is a modified version of SameBoy that emulates the following:
Mega Duck and Cougar Boy handhelds
Mega Duck Super Junior Computer and Super QuiQue
HP Calculator Emulator - V41 RELEASE 9N
- Details
- Category: Windows
What's New:
- Changed "Get User Code...", added detection for native HP41 raw file by verifying the relative Global Label/GTO/XEQ offsets, check for a NULL byte after every number and check for packed data, if not ask for permission to continue loading
- Changed "Put User Code...", write original END byte code instead of generic one
- Changed "RAM Viewer..." dialog, added disabled flag for "IR-Memory" register view
- Changed :FI_REG format in .LOD file, added FI register content of time module and Infrared Printer
- Changed Medium, Large and XLarge main window with disabled title bar, added the close symbol X at top right of the window
- Changed Module Info in the Edit Configuration dialog, changed report file type to UTF-8 to use the Unicode character set in MCODE and USER CODE FAT names
- Fixed time module implementation, the bit 0-5 zero detection in 'Write Status' on TimerA was wrong
- Fixed FI register handling, dependent on selected peripheral the time module and the Infrared Printer use their own state of the FI bits, so the same bit number like bit 12 can be shared now
NEC PC-8801 Emulator - M88g v20250513 - Added
- Details
- Category: Windows
Google Translate:
This is a private version of M88, modified from the private version released by RuRuRu (https://github.com/rururutan/m88) based on cisc's M88 and compiled with Visual Studio 2019. In releasing the FDX-compatible version, we received cooperation in reviewing the license terms (from GPLv3 to 2-clause BSD license). We would like to express our gratitude once again. This archive contains the modified source code and complies with the 2-clause BSD license. M88 is structurally difficult to support new disk images, so we forced it in quite a bit, so the source code is ugly. Please use it with floppy access wait on. If you turn it off, wave protection will not be reproduced.
- FDX format support
- Added option to double the screen size in windowed mode
- Changed the initial value of the RAM on the subsystem side to a pattern closer to the actual device.
Multiple System Frontend - SimpleLauncher v4.2.0 - Released
- Details
- Category: Windows
What's New:
Core Feature Enhancements: On-the-Fly File Mounting
The most significant change is the introduction of on-the-fly file mounting, which allows users to launch games directly from compressed or disk image files without needing to manually extract them first.
Note: You need to install the Dokan from GitHub for ZIP and XISO file mounting.
- ISO & ZIP Mounting for RPCS3: The launcher can now mount .iso and .zip files for the PlayStation 3 emulator (RPCS3). It uses PowerShell for native ISO mounting and a new SimpleZipDrive.exe tool for ZIP files. After mounting, it automatically finds and launches the required EBOOT.BIN file.
- XISO Mounting for Cxbx-Reloaded: Support has been added to mount Xbox ISO (.xiso) files for the Cxbx-Reloaded emulator. This is handled by a new MountXisoFiles service that uses the xbox-iso-vfs.exe tool to create a virtual drive and launch the default.xbe file.
- XBLA ZIP Mounting: The system can now mount .zip files for Xbox Live Arcade (XBLA) games, searching for a specific nested file structure required to launch them.
- ScummVM ZIP Mounting: The system can now mount .zip files for ScummVM games and automatically launch the game.
Read more: Multiple System Frontend - SimpleLauncher v4.2.0 - Released
Retrom v0.7.29 - Released
- Details
- Category: Multiple Platform
What's New:
Bug Fixes
- mapping gamepad sticksresolves #338
- Gamepad sticks are now mappable in web-based emulation
- stop overwriting OS of builtin emulators
Nintendo DS Emulator - MelonDS v1.0 - Released
- Details
- Category: Multiple Platform
What's New:
- build system and CI fixes (Nadia)
- DSi title manager: fix handling of title strings (Rayyan)
- fix gdbstub not activating until the console is reset (ZNixian)
- improve audio when not running at 60FPS (Jakly)
- fix a lot of warnings (Nadia)
- fix framelimiter bugs (Jakly)
- add support for solar sensor without using Boktai ROM (Jesse)
- set SDL_HINT_APP_NAME (redbluegreenhat)
- fix undefined behavior when indexing into ARCode::Code (Jesse)
- DLDI: add support for unaligned I/O in melonDLDI driver (Arisotura)
- audio settings: fix mic settings not applying when closing the dialog (Arisotura, Nadia)
- multiplayer: load firmware from correct instance-specific file (Arisotura)
- 3D: small fix to translucency flag assignment (Jakly)
- AES: load Tad key (edo9300)
- slot-2: add support for Motion Pak and Guitar Grip (asie)
- DSP: fix PDATA reads (Arisotura)
- slot-2: don't return 0 when attempting to read from the GBA GPIO address (edo9300)
- camera: always trigger DMA when reaching the end of a frame (Arisotura)
- NDMA: fix IRQ in infinite repeat mode (Arisotura)
- camera: fix resolution selection code (Arisotura)
- UI: fix OpenGL issues with multiple windows (Arisotura)
- UI: add a way to tell windows apart (Arisotura)
- camera: make timings and FIFO more accurate (Arisotura)
- DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13) (Arisotura)
- sound: use single buffer, improves audio latency (Sparronator9999)
- fix "full bios boot" not being set properly on initial DSi class creation (Jakly)
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